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Getting Book 4 only required finding the book on a BitTorrent tracking site. This original file can no longer be found, but of course Book 4 is available on the Uplink Developer CD via BitTorrent. In my next post, I'll detail how I determined how Book 1 of the Uplink Game Bible was originally encrypted. Leverage the power of Docker as a developer. Learn how to use the platform with front-end, back-end, and full-stack projects, as well as how to approach CI/CD with Docker.
Uplink | |
---|---|
Developer(s) | Introversion Software |
Publisher(s) | Introversion Software (Windows/Linux) Ambrosia Software (Mac OS X) Stomp (Australia) |
Designer(s) | Chris Delay, Mark Morris, Thomas Arundel |
Platform(s) | Windows, Linux, Mac OS X, iOS, Android |
Release | Windows
OS X 27 May 2003 iOS 7 June 2012 Android 15 August 2012 |
Genre(s) | |
Mode(s) | Single player |
Uplink (known in North America as Uplink: Hacker Elite) is a video game released in 2001 by the Britishsoftware company Introversion Software. It is a simulator of the cinematic depiction of computer hacking.
Plot[edit]
In the game, the player assumes the role of a hacker in the year 2010, who begins work for the Uplink Corporation, which is a worldwide company providing work for hackers. The player amasses money, software, gateway hardware and skill in the course of performing jobs for various clients, and hacking servers of global corporations for profit.The storyline of the game begins with the player receiving an e-mail from a deceased top ranking Uplink agent concerning the research done by the Andromeda Research Corporation, related to the Andromeda organization which proclaims the destruction of the Internet. It is constructing a computer virus known as Revelation using artificial life research as a base in an attempt to destroy the Internet. One of the companies, Arunmor, attempts to cross their plans by developing Faith, a counter virus that can purge Revelation.The player can choose between two companies or even ignore the plot in its entirety, concentrating on freelance hacking, in which case the storyline plays out without the player's participation.
Style[edit]
Uplink focuses on emulating highly stylised, Hollywood-esque hacking, as seen in movies such as Hackers, Sneakers, WarGames and Swordfish. References to these movies can be found throughout the game, including joke servers for companies such as Steve Jackson Games (which has been raided by the Secret Service) and a nuclear missile control system from WarGames. It also features at least three references to the movie Sneakers, including one which can be found in the first version of the game (and was later removed in an update released by Introversion) which is a cheat code in which the user has to enter 'TooManySecrets' (an anagram to the phrase 'Setec Astronomy') as the username thus allowing him to access a cheat menu. Another reference to the anagram is the fake password 'MySocratesNote', sent to the player in an e-mail which starts the plotline. In addition, the voice print sections use the phrase 'Hello. I am the system administrator. My voice is my passport. Verify me.' which is similar to the one Sneakers used.

Most of the 'hacking' is of the form: 'there is a security system of type X, level Y that is stopping me from accessing or changing something I need to access or change, so I need to have an anti-X program of level Y+'. There is some need for rapid selection of programs to run, but there is no actual difficulty in running them (provided that one can afford them).
The game has a certain number of unusual features, including an in-game IRC function to talk to other players and in earlier versions a multi-monitor feature requiring another copy of the game running on a second computer. The latter was removed in later versions due to lack of stability and popularity and, as it was called 'Network', was often confused with multiplayer gaming (that the game does not offer).
Soundtrack[edit]
The game uses several songs originally made in S3M, mod and xm format. The original song files are included on the bonus CD-ROM of the game, a disc that was originally given as a free addition to those who referred the game to others. The disc also includes several songs which were rejected.[citation needed]
- The Blue Valley by Karsten Koch
- Deep in Her Eyes by Peter 'Skaven' Hajba
- Mystique Parts 1 and 2 by Robert 'Timelord' Gergely[2]
- Symphonic by Simon 'Hollywood' Carless
Release[edit]
The game was released for Microsoft Windows and Linux (2012) directly by Introversion, and ported to and released for Mac by Contraband and Ambrosia Software respectively. Chris Delay stated in an interview with PC Gamer UK that they did not pay for advertising of the game at all — it became known purely by word of mouth. A version released in the US was published and distributed by Strategy First under the title Uplink: Hacker Elite. Legal proceedings were undertaken when Strategy First filed for bankruptcy and ceased paying Introversion royalties, but the Hacker Elite version remains available from various sources. The game is now also available via Valve's Steam online distribution service, and via GOG.com,[3] as well as the Ubuntu Software Center.[4] Uplink was also released for iOS on 7 June 2012. An Android version debuted as part of The Humble Bundle for Android 3, on 15 August 2012.[5]
Hacker Elite royalties[edit]
A version released in the US was published and distributed by Strategy First under the title Uplink: Hacker Elite. Strategy First ran into financial difficulties, and ceased paying royalties to Introversion shortly before filing for bankruptcy protection, but continued to sell the game in competition with Introversion.
On 20 January 2006 Introversion announced they were taking legal action against all retailers of Uplink: Hacker Elite,[6] except Stardock.[6] It transpired that, while filing for bankruptcy would have caused a breach of contract, Strategy First persuaded Canadian courts to grant a moratorium preventing termination of the contract.[6] Strategy First has resumed paying limited royalties.
Stores and services currently reselling Hacker Elite in North America include:
- Stardock, via GameStop's Impulse distribution platform.
- Direct2Drive, IGN's digital distribution service (as of July 2006).
- Strategy First's online store.
As some versions of Uplink: Hacker Elite have been modified, many game mods and patches will not run with the Hacker Elite version.
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Reception[edit]
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The iOS and PC versions received 'generally favorable reviews' according to the review aggregation website Metacritic.[19][20]
The editors of Computer Gaming World presented Uplink: Hacker Elite with their 2003 'Adventure Game of the Year' award. They summarized it as 'an immersive, original, and suspenseful little game.'[21]
References[edit]
- ^ ab'Uplink: Hacker Elite Releases'. MobyGames. Retrieved 26 March 2018.
- ^Morris, Mark (5 June 2013). 'Credit where Credit is Due!'. Introversion Software. Retrieved 26 March 2018.
- ^'Uplink: Hacker Elite'. GOG.com. Retrieved 22 April 2017.
- ^Sneddon, Joey (24 March 2011). 'Introversion adds two new games to Ubuntu Software Centre at special price'. OMG! Ubuntu!. Ohso Ltd.
- ^'So Noice We Did It Throice: Humble Bundle for Android #3 Is Here!'. Humble Bundle Blog. 14 August 2012. Retrieved 25 October 2018.
- ^ abcTom (20 January 2006). 'Who's selling Hacker Elite? IV takes legal action'. Introversion Software. Retrieved 26 March 2018.
- ^Luo, Di (August 2003). 'Uplink: Hacker Elite'(PDF). Computer Gaming World. No. 229. Ziff Davis. p. 86. Retrieved 26 March 2018.
- ^Bye, John 'Gestalt' (14 May 2002). 'Uplink (PC)'. Eurogamer. Gamer Network. Archived from the original on 4 June 2002. Retrieved 26 March 2018.
- ^'Uplink (iOS)'. GamesMaster. Future plc. September 2012. p. 111.
- ^'Uplink (PC)'. GamesMaster. Future plc. 2002.
- ^Todd, Brett (2 January 2002). 'Uplink Review (PC)'. GameSpot. CBS Interactive. Retrieved 26 March 2018.
- ^Brooks, Mark (16 March 2002). 'Uplink (PC)'. GameSpy. IGN Entertainment. Archived from the original on 17 February 2005. Retrieved 26 March 2018.
- ^Rausch, Allen (25 March 2003). 'GameSpy: Uplink: Hacker Elite'. GameSpy. Ziff Davis. Retrieved 26 March 2018.
- ^Hopper, Steven (13 February 2003). 'Uplink: Hacker Elite Review'. GameZone. Archived from the original on 30 September 2008. Retrieved 26 March 2018.
- ^Adams, Dan (30 April 2003). 'Uplink: Hacker Elite'. IGN. Ziff Davis. Retrieved 26 March 2018.
- ^'Uplink'. PC Format. Future plc. 2002.
- ^'Uplink'. PC Gamer. Future US. 2002.
- ^Korda, Martin (21 February 2002). 'PC Review: Uplink'. PC Zone. Future plc. Archived from the original on 3 June 2007. Retrieved 26 March 2018.
- ^ ab'Uplink for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 26 March 2018.
- ^ ab'Uplink: Hacker Elite for PC Reviews'. Metacritic. CBS Interactive. Retrieved 26 March 2018.
- ^CGW staff (March 2004). 'Computer Gaming World's 2003 Games of the Year (Adventure Game of the Year)'(PDF). Computer Gaming World. No. 236. Ziff Davis. p. 65. Retrieved 26 March 2018.
External links[edit]
- Uplink at MobyGames
- Modlink — Modding website
This repository is the code and content for https://developer.nexmo.com, which includes the Nexmo documentation, API reference, SDKs, Tools & Community content. To get a Nexmo account, sign up for free at nexmo.com.
Testing · Running Locally · Admin Dashboard · Troubleshooting · Contributing · License
Testing
We use rspec to test Nexmo Developer.
To run all tests:
To generate code coverage, set the COVERAGE
environment variable when running the tests.
This will create a folder named coverage
. Open index.html
in this folder to view coverage statistics.
Spell Checking
We write the docs in US English and enforce this at build time with a CI check. You can run the check locally using the following command:
If there is a word that isn't in the dictionary but is correct to use, add it to the .spelling
file (there's a lot of exceptions in there, including Nexmo
!)
Running locally
The project can be run on your laptop, either directly or using Docker. These instructions have been tested for Mac.
Setup for running directly on your laptop
Before you start, you need to make sure that you have:
- Ruby 2.5.5 + bundler
System Setup (OSX)
Install Homebrew
Install required packages, create database and configure git
Generate an SSH key for authentication
Clone NDP to your local machine
Add to ~/.bash_profile
(or equivalent file on your system):
Install the correct versions of ruby and node
Edit the .env
file as appropriate for your platform. Then, run the following:
Install project dependencies, run database migrations and start the server
You should now be able to see the site on http://localhost:3000/
Setting up with Docker
If you don't want to install Ruby & PostgreSQL then you can use docker to sandbox Nexmo Developer into its own containers. After you Install Docker run the following:
Edit the .env
file as appropriate for your platform. Then, start the web server with this command:
At this point, open your browser to http://localhost:3000/ ... and wait (it takes about 30 seconds for the first load).
To stop the server cleanly run:
Admin dashboard
You can access the admin dashboard by visiting /admin
. If you've populated data via rake db:seed
you will have an admin user with the username of admin@nexmo.com
and password of development
.
The following is an example if you are running Nexmo Developer within a Docker container:
New admin users can be created by visiting /admin/users
or by accessing the rails console and creating a new User like so:
Working with submodules
Some of the contents of NDP are brought in via git submodules, such as the Open API Specification (OAS) documents. A submodule is a separate repository used within the main repository (in this case NDP) as a dependency. The main repository holds information about the location of the remote repository and which commit to reference. So to make a change within a submodule, you need to commit to the submodule and the main repository and crucially remember to push both sets of changes to GitHub.
Here are some tips for working with submodules:
When cloning the repo or starting to work with submodules
When pulling in changes to a branch e.g. updating master
When making changes inside the submodule within NDP
Make sure you are inside the directory that is a submodule.
- make your changes
- commit your changes
- push your changes from here (this is the bit that normally trips us up)
- open a pull request on the submodule's repository - we can't open the PR on the main repo until this is merged
You are not done, keep reading! A second pull request is needed to update the main repo, including any other changes to that repo and an update to the submodule pointing to the new (merged) commit to use.
- open your PR for this change including any changes to the main project (so we don't lose it) but label it 'don't merge' and add the URL of the submodule PR we're waiting for
- once the submodule has the change you need on its master branch, change into the subdirectory and
git pull
- change directory back up to the root of the project
- commit the submodules changes
- push these changes too
- Now we can review your PR
Bringing submodule changes into NDP
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If you made changes on the repo outside of NDP, then you will need to come and make a commit on NDP to update which commit in the submodule the NDP repository is pointing to.
Make a branch, change into the submodule directory and git pull
or do whatever you need to do to get HEAD
pointing to the correct commit. In the top level of the project, add the change to the submodules file and commit and push. Then open the pull request as you would with any other changes.
Further advice and resources for successful submodule usage
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Never git add .
this is lazy practice anyway but will make bad things happen with submodules. Try git add -p
instead. You're welcome.
If you're not sure what to do, ask for help. It's easier to lend a hand along the way than to rescue it later!
Git docs for submodules: https://git-scm.com/book/en/v2/Git-Tools-Submodules
A flow chart on surviving submodules from @lornajane: https://lornajane.net/posts/2016/surviving-git-submodules
Troubleshooting
I'm having issues with my Docker container
The image may have changed, try rebuilding it with the following command:
I get an exception PG::ConnectionBad - could not connect to server: Connection refused
when I try to run the app.
This error indicates that PostgreSQL is not running. If you installed PostgreSQL using brew
you can get information about how to start it by running:
Once PostgreSQL is running you'll need to create and migrate the database. See Setup for instructions.
Upgrading Volta
Volta is the Vonage design system, and is used to style Nexmo Developer. To upgrade the version of Volta used:
- Clone Volta on to your local machine
- Remove the
app/assets/volta/scss
folder in Nexmo Developer - Copy the
scss
folder from the Volta repo in toapp/assets/volta
- Commit and push. Rails will take care of compilation etc
Contributing
We
License
This library is released under the MIT License